Website powered by

Nanite Victorian Chair

Decide to get away of my confort zone and made an nanite version of a victorian chair with some references and a bit of my own design.
My main focus was to learn how to aproach a nanite mesh or decimated mesh from Zbrush and be able to make uvs and textures for UE5. It was kinda awesome to get this result and workflow.
Textures are shown here in 4k
Texel density is 512px/cm for a 2k map
Polycount is 220k
Modeled in 3dsMax
Wood Ornaments and wear in Zbrush
Textured in Adobe Substance 3D Painter
Rendered in Marmoset Toolbag using Tomoco Studio HDRI and ACES Tone Mapping

Turntable